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Thread: Skydomes/Skyboxes for 3d Art and Videogames?

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Nick

Posts: 9
Location: United States
Registered: 7 Jan 2007
Skydomes/Skyboxes for 3d Art and Videogames?
Posted: 15 Jan 2007 at 21:09 GMT
So lately, I've been thinking of using panoramic photography to create Skyboxes for use in my 3d work and video modding work, and was wondering if anyone had any tips.

Basically, at the moment, im looking to render my panoramas out into the 6 cubefaces(not as a QTVR, but as seperate image files) and was wondering what program is best for this. I've been using stitcher, and love it, but im not sure if there is a way to render out these six seperate cube faces with its render diologe, does anyone here know how?

Also, I would love any tips at all, if anyone has experience photographing panoramas for this specific output. I would assume how to frame your panorama in terms of how close objects come to the camera would be different, as a skybox is used for the background, and shouldn't have large foreground objects in it, but I'm just not sure.

Any help on any of these matters would be great smile

Thanks in advance,
-Nick
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DorinDXN

Posts: 1695
Location: Timisoara, Romania
Registered: 14 Nov 2006
Re: Skydomes/Skyboxes for 3d Art and Videogames?
Posted: 15 Jan 2007 at 21:13 GMT
Hi Nick

Use Pano2QTVR to convert from equirect to 6 cubic faces, it has a button for doing that

Dorin
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Robert Harshman

Posts: 204
Location: Austin, TX and Chicago, IL, United States
Registered: 14 May 2004
Re: Skydomes/Skyboxes for 3d Art and Videogames?
Posted: 15 Jan 2007 at 22:31 GMT
Hi Nick,

While Pano2QTVR is a great program, and would probably produce the cube faces a bit faster with more interpolation options, Stitcher can also easily just produce the cubes.

In the render dialog just select "cubic", that will get you the 6 faces as six distinct images.

Good Luck.
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Nick

Posts: 9
Location: United States
Registered: 7 Jan 2007
Re: Skydomes/Skyboxes for 3d Art and Videogames?
Posted: 16 Jan 2007 at 0:51 GMT
Hey thanks so much guys!

I have some first test images to shot off smile

This is a panorama I did of my first floor simply as a practice run (essentially, a quicky) Obviously, an outdoor panorama would make more sense, but this should atleast show the idea.

The following images are my custom skybox placed into a Doom 3 map I made simply to test this:






Anyway, Ill show more progress when it comes. Thanks for all your help smile

Also, I still would love to hear some tips for creating panoramas with the intent to be used as a skybox

Thanks
-Nick
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John Spikowski

Posts: 61
Location: WA, United States
Registered: 18 Aug 2006
Re: Skydomes/Skyboxes for 3d Art and Videogames?
Posted: 16 Jan 2007 at 9:56 GMT
Cool stuff Nick !

You may find my 'cross over' post interesting for your project.

forum.panotools.info/viewtopic.php?t=11

John
www.panotools.info
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