Nick
Posts: 9
Location: United States
Registered: 7 Jan 2007
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Skydomes/Skyboxes for 3d Art and Videogames?
Posted: 15 Jan 2007 at 21:09 GMT
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So lately, I've been thinking of using panoramic photography to create Skyboxes for use in my 3d work and video modding work, and was wondering if anyone had any tips.
Basically, at the moment, im looking to render my panoramas out into the 6 cubefaces(not as a QTVR, but as seperate image files) and was wondering what program is best for this. I've been using stitcher, and love it, but im not sure if there is a way to render out these six seperate cube faces with its render diologe, does anyone here know how?
Also, I would love any tips at all, if anyone has experience photographing panoramas for this specific output. I would assume how to frame your panorama in terms of how close objects come to the camera would be different, as a skybox is used for the background, and shouldn't have large foreground objects in it, but I'm just not sure.
Any help on any of these matters would be great 
Thanks in advance, -Nick
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DorinDXN
Posts: 1695
Location: Timisoara, Romania
Registered: 14 Nov 2006
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Re: Skydomes/Skyboxes for 3d Art and Videogames?
Posted: 15 Jan 2007 at 21:13 GMT
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Hi Nick
Use Pano2QTVR to convert from equirect to 6 cubic faces, it has a button for doing that
Dorin
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Robert Harshman
Posts: 204
Location: Austin, TX and Chicago, IL, United States
Registered: 14 May 2004
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Re: Skydomes/Skyboxes for 3d Art and Videogames?
Posted: 15 Jan 2007 at 22:31 GMT
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Hi Nick,
While Pano2QTVR is a great program, and would probably produce the cube faces a bit faster with more interpolation options, Stitcher can also easily just produce the cubes.
In the render dialog just select "cubic", that will get you the 6 faces as six distinct images.
Good Luck.
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Nick
Posts: 9
Location: United States
Registered: 7 Jan 2007
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Re: Skydomes/Skyboxes for 3d Art and Videogames?
Posted: 16 Jan 2007 at 0:51 GMT
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Hey thanks so much guys!
I have some first test images to shot off 
This is a panorama I did of my first floor simply as a practice run (essentially, a quicky) Obviously, an outdoor panorama would make more sense, but this should atleast show the idea.
The following images are my custom skybox placed into a Doom 3 map I made simply to test this:
Anyway, Ill show more progress when it comes. Thanks for all your help
Also, I still would love to hear some tips for creating panoramas with the intent to be used as a skybox
Thanks -Nick
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John Spikowski
Posts: 61
Location: WA, United States
Registered: 18 Aug 2006
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